<EliteGamer>First
I would like to thank you for your time, and please explain who
you are, and what you do at the IDSA. (for those that don't know
what the IDSA is). It is also important to note, if you are not a
regular reader of my page, (which I am guessing you are not [and hoping ;>]) that the majority of
these questions come from the public. Meaning this is what the
real public is wanting to know, not just EliteGamer.
<IDSA>My name is Kathlene Karg
and I am the Director of Intellectual Property and Public Policy
for the Interactive Digital Software Association (IDSA). My daily
responsibilities include the development and operation of the
IDSA's anti-piracy programs domestically, internationally and in
the online environment. Our piracy program includes policy work
(things like legislation and regulatory changes), education and
training (of the public in general as well as law enforcement
personnel) and enforcement (including preparation of criminal
cases and taking civil cases).
Formed in April 1994, the Interactive Digital Software
Association (IDSA) is the only U.S. trade association exclusively
dedicated to serving the business and public affairs interests of
companies that publish video and computer games for video game
consoles (such as Nintendo 64, Sega Saturn, and Sony
PlayStation), personal computers, and the Internet. Our members
collectively account for more than 85 percent of the $5.1 billion
in entertainment software sold in the U.S. in 1997, and billions
more in export sales of U.S.-made entertainment software. More
information on the IDSA and a list of our member companies can be
found at www.idsa.com.
As a trade association, we are totally funded by our members and
the industry-at-large; we are a private sector organization,
independent of the U.S. government, although we work closely with
them on piracy issues.
<CyberWarriorX>"exclusively
dedicated to serving business and public affairs interests of
companies, etc, etc." - I understand that they are there to
protect against copying software of their members, but their
problem is that they don't listen enough to the public's opinion,
let alone realizing that not all games that are pirated would've
been bought in the first-place. I've tend to have found that it's
usually people who don't have a whole lot of money that don't buy
software.
<ManBeast> My main statement in all this is that I can't
refute these claims made by the IDSA. I wish that companies would
wake up and realize the love that retrogamers have for these old
games and that they are merely taking away these old games to rot
away. Sure some company may own the right to a game but what if
that game no longer exists to own anymore? I wish companies had
as much respect for their creations as gamers do.
¥ - (re:CyberWarriorX) Correct it doesn't.... overall though, it
doesn't matter, it is still theft... if you steal a penny from a
bank, it is still theft....
<EliteGamer>I
should probably state, I agree with what the IDSA is doing [mostly]... Obviously if I was creating
software, that had the chance to generate profit, I would want
someone protecting my best interest. I have also read your FAQ
about how an older game can still generate profits (such as the
sale of Atari games library to Hasbro Interactive. Does the
distribution of Pitfall for the Atari really hurt the sales of
Pitfall 3D for the Playstation? It seems that it would generate
more interest, than to hurt the sales.
<IDSA>One issue that we have
dealt with a lot in the past year is the issue of unauthorized
"classic" games being made available on the Internet.
Many gamers have told me that they feel that if a game is not
commercially available, then no one is being hurt. This is
absolutely false. It is up to the rightsholder (usually the
publisher) to decide how to market their games. Some may decide
to release older versions of these games for public use on the
Web -- but that is their decision to make. Providing versions of
these games -- for sale or for free -- without getting permission
first makes your actions illegal. The bottom line is that harm is
not the only issue here -- distributing and copying ROMs without
permission is breaking the law.
<CyberWarriorX>What a bunch of BS.
People don't buy "remakes" or re-releases of games
because it has all it's old, original things. They buy it because
it has something better to offer the gamer. If a person obtains a
ROM, this doesn't mean they won't buy the commercial game. In
some cases, it might even be good advertisement for the game. I
know even with myself, I only got into the Final Fantasy Series
because I first played the FF3 rom. Then, of course, I bought
FF7, and the original Final Fantasy. (for nes) I've also done
this with alot of other games I didn't know existed.
¥ - Again, I agree with the IDSA in this point... if we want to
make some real headway... we should put together a list of
companies that made old games that we would like to own
legally.... and convince the companies to sell the roms for
cheap, or allow us to play them for free.. if that doesn't
work... we could start a community pool of money, and buy games
from the companies... I mean buy the actual rights, and then
release them to public domain...
<EliteGamer>It
is known that you cannot eliminate all piracy, it is to big, you
even say so on your site. What is the approximation of dollars
recovered (or kept from being lost) by the IDSA, due to it's
efforts to stop piracy?
<IDSA>Let me start by
discussing a bit the size of the industry. The U.S. industry
generated over $16 billion last year in terms of economic impact
for the U.S. and it continues to grow faster than any other
sector of the entertainment industries -- movies, music, books.
Piracy is the downside of all this remarkable growth. Piracy that
occurs today depletes what the industry is able to invest in
terms of research and development of future games. So, although
the industry is growing quickly, piracy could mean that there are
fewer good choices in the future.
Software illegally manufactured in 55 countries during 1997
robbed our industry of more than $3.4 billion -- that equates to
more than 1600 new games that could have been developed if
pirates had not stolen that money from the industry. Internet
piracy is growing at an alarming rate and it is something that
the IDSA is actively and aggressively attacking.
<CyberWarriorX> - I very much doubt
that. Piracy may be a problem, but if anything will cause any
companies to go bankrupt it will be from over-releasing their
games. Unfortunately, too many companies try to get as many
products out to the market as fast as they can, hoping that one
will hit big. Of course, with such a big selection of games in
the market, the gamer doesn't know what exactly to buy. I hope
the IDSA remembers the big crash of the Video Game market in the
US back in the late 70's.
¥ - To add a bit of humor to this one... if piracy caused 1600
new games from coming out last year... we aren't doing good
enough... we need to make that number much higher.. that way the
market won't be flooded with crappy games, I would rather have a
LIMITED selection of GREAT games, than a bunch of crappy ones to
wade through... :>
<EliteGamer>I
have looked at the list of members in the IDSA, (Nintendo, Sega,
and Sony to name a few) does a company need to join the IDSA, in
order to be protected (piracy wise) by it? (I know you offer
several other benefits to members only, this is only in regards
to the anti-piracy issue).
<IDSA>Let me broaden the
perspective a bit. When the IDSA takes actions against pirates,
we publicize those actions to deter other pirates from their
illegal activities and to better inform consumers about how
piracy affects the amount of games they have to choose from, as
well as the price of those games that are available. This, we
hope, is a benefit for all that are in this industry, not just
our members. Similarly, everything that we are doing on the
policy side of the piracy program -- including work on the domain
name issue, internet taxation and trade-related issues --
benefits the whole industry. However, it is true that in choosing
which sites to target for enforcement actions, our members are
very involved in the selection process and we only target sites
that carry our members' products or sites that violate the rights
of our members.
¥ - Basically this says... Any company
that isn't a member of the IDSA isn't DIRECTLY protected by the
IDSA.. meaning your site won't get taken down [by the IDSA] if
you have SNK (NEOGEO) roms.. because they aren't a member... for
anyone interested in that... [http://www.idsa.com/members/index.html]
<EliteGamer>In
your FAQ, you mention that "Worldwide piracy is estimated to
have cost the U.S. entertainment software industry $3.2 billion
in 1997." Is that the amount of pirated games/software? or
is that the amount that it actually cost them? (in other words,
some people that "steal" software wouldn't buy it in
the first place, and technically, they are not costing the
company anything) I guess what am I asking is, is that the amount
of software illegally copied? or is that number even higher?
<IDSA>Let me explain a bit
about the loss numbers that we generate. Those numbers account
for the pirated PC and video game software manufactured in 55
countries, which does not include some major markets, such as the
U.S. and the EU. It also does not include the massive amount of
illegal software being distributed in the online environment.
I believe that the $3.2 billion dollar number is actually lower
than the real dollar impact. For instance, it does not include
the lost tax revenues that result because pirates do not collect
sales tax nor pay import/export duties. It does not account for
the fact that there are a lot of "compilation" CDs out
there which contain more than one software program on a single
disc. We count that as one lost sale, not a lost sale for each
software program on the disc. Also, these numbers focus on
commercial manufacturing -- cartridges and silver CDs -- it does
not take into account the growing problem of recordable CDs.
The issue of should every pirated copy of a software program be
counted as a loss to the company is something that needs to be
addressed. The argument from the pirate community seems to be
that people who bought a pirated copy of a game may not have
bought the real version of the game. This is a flawed analogy.
The fact of whether they would have bought that software program
or not is immaterial -- they stole it. The crime of stealing
software is in no way less illegal if the pirate had no intention
of ever buying a legal version of the product.
<CyberWarriorX> I hear a conflicting
story here. First they make it sound like a money-issue, now they
make it a moral issue? Which is it? I'd personally like to know.
<ManBeast> This number is only relevant to current software
and not too ROMs, this $3.2 billion is only attributable to warez
and not to emulation. Since these titles are no longer being sold
then there is no money lost and it is diffucult to say if any
money would ever be made.
¥ - ...
<EliteGamer>Also
in your FAQ "In other words, emulator/ROM piracy is
affecting games that are still on the market." As far as
emulators go, what is the legal standpoint, if the emulator only
plays original CDs/ROMs? (meaning the ROMs/CDs still have to be
bought like normal).
<IDSA>Regarding your next
question (on the use of emulators), I am not sure that I
understand your question but let me take a crack at it and then
you can let me know if I answered your question. Emulators are
used to play software from one platform on a different platform
-- for example, to take an old Atari console game and then play
it on a Windows 95 platform. This type of use is illegal because
you are creating a derivative work -- a work that is slightly
different from the original. The copyright owner is the only one
who is allowed to authorize the creation of derivative works.
Thus, without first getting permission from the copyright owner,
use of an emulator to play software on a different platform is
illegal, whether you are running a legitimately purchased piece
of software or not.
ROMS are illegal derivative works if they are made without
permission of the copyright owner. Emulators are not illegal IF
they only play ROMs that have been authorized by the copyright
owner as playable with emulation. However, if the primary purpose
of the emulator is to play ROMS on a medium or platform different
than that which the ROM was originally designed for, then the
emulator itself may be illegal.
<CyberWarriorX> That is seriously
unfair. So if little Johny here doesn't have enough money to
invest in all this extra equipment just to play a PSX game, he's
totally out of luck? He can't even buy some of the games he
enjoyed playing at a friend's place? No.... I seriously think
some of these "laws" need to be changed. This is
starting to get ludicrous.
<Anon>You want to make a cake, so you buy some sugar. You
then decide to make a pie instead, but you still want to use the
sugar. If the IDSA had their way, you couldn't use the
"cake" sugar for the "pie". If you want to
throw out the sugar, that's your choice. If you want to burn the
sugar, that's your choiec. If you want to make a cake, or a pie,
or anything else, that's your choice. You bought it. You own it.
With a game, it's similar... You don't OWN the intellectual
rights to it, but you DO own the physical property rights. You
OWN that physical plastic. You can stick it in a microwave and
melt it if you'd like. But you can also choose to put it into
your PC. There's really no difference in the two acts. The key is
that you OWN something... That's why you bought it. The argument
that you don't own the copyright to it, is perfectly valid.
That's why you can't copy it and give it out to your friends. You
only own your PHYSICAL copy of the game that you bought, not the
IP rights or the copyrights to it. If you chose to paint onto the
CD and put it into a different colored box and then SELL it,
*that*'s called a derivative work. Because you're DERIVING
something frmo the original. The exception is when you're simply
transferring the rights of ownership of your ONE copy... That's
perfectly legal. But, you're well within your rights to go out
and buy 10 copies of the CD, paint all 10 of them, and then sell
them. Because you BOUGHT all 10 in the first place. But you can't
buy ONE, and then sell 10. You've only bought ONE. That's the
issue with ROMs and WAREZ. And to claim that transferring a ROM
to a disk file is a derivative work, is simply preposterous.
¥ - You can kind of see this in a DOS/WIN3.1/WIN95/WIN98
Perspective.... games that were produced for DOS... they are
saying it is illegal to take that and play it in Windows98...
because it is a different platform than the creator of the game
wanted it to be played on... NOW... lately "dos" games
say Dos/Win95/Win98.... but I am sure there were games at one
time that said only "DOS".... now this isn't exactly
right... they aren't saying that is illegal.. but by explaining
it this way, that is the basic gist of it... it also says that
Windos Programs can't be used on OS/2.... also to be seen in the
Mac/Win pc's... the macs that will use windows programs... now...
Microsoft allows MAC to use whatever they need to support
windows... BUT in this explination, if the person that makes the
individual program doesn't say it is ok, you can't use it on
Mac's emualted "windows"...
<EliteGamer>And
still in that same area, recently people have told me that
copiers are illegal... things that allow the copying of n64
games, or other console games. Is this true, and did the IDSA
help get that legislation passed?
<IDSA>Copiers such as Mr.
Backup and Doctor 64, as well as mod chips used on the
Playstation, are illegal because their primary purpose is to
circumvent the security programs that publishers put on the
software to protect those programs from being copied. So, while
copying the cartridges or CDs has always been illegal, now the
acts of manufacturing, importing, exporting, selling or owning
these devices is also illegal.
The IDSA did lobby actively for passage of the Digital Millenium
Copyright Act, which makes illegal any device that is primarily
designed or produced for the purpose of circumventing protection
afforded by a technological measure that effectively protects a
right of a copyright owner. The DMCA, which is now public law,
thus does outlaw, among other things, devices that are primarily
designed to defeat copy protection measures.
<CyberWarriorX> I do agree with the
IDSA on this. Console Copiers are illegal, and should be. The
pure design of a copier is to dump games you currently don't own.
¥ - I talked to CyberWarriorX about this... this is kind of like
a CDR.... I own a CDR... I backup software that I own... and I
also archive thigns I download from the net... (Zelda AVI's, Soud
Bytes, etc)... now... CDR's are not MADE to primarly copy
registered software... but what are the primarily used for by
most people? I doubt the majority of the people use theirs like
me.. I know most people are prolly copying programs for their
friends etc... but the CDR isn't illegal... z64/v64 (etc) aren't
made primarly to steal software.. in fact, to buy a z64, you have
to agree that you won't... now, some people are still doing it..
and maybe even most (like with CDRs)... BUT that shouldn't make
it illegal... just because SOME or MOST people use a product for
illega activities doesn't mean it should be outlawed all
together... instead people like the IDSA should work with them,
to ensure it meets government guidelines... (more on this in a
bit)...
<EliteGamer>If
copiers are now illegal to produce and sell... how is the public
to exercise their "right to make backup copies of computer
programs [and video games] for archival purposes, as embodied in
17 U.S.C. Section 117(2)" (copy from your FAQ) if the right
to buy the equipment is now illegal?
<IDSA>The DMCA in no way
interferes with rights given under Section 117 of the U.S.
Copyright Act. The DMCA does not prohibit anyone from making a
backup copy of a computer program for archival purposes. Nor does
the DMCA prohibit devices that enable the making of such back up
copies, as long as those devices are not primarily designed or
produced to circumvent copy protection measures. Section 117 does
not give anyone a right to produce a device primarily designed to
circumvent copy protections.
<NAZ> you are allow to make an
archival back up.. by law. But if the unit has a copy protection,
u can't... that doesn't make sense
<Anon> This is flawed. IT simply hasn't been tested yet in
court.. But it WILL fail... The simple fact is that the game
manufacturers take steps to PREVENT the AUTHORIZED and LEGAL
archival of a user's physically owned property. These devices
provide the users of the software with a legitimate method to
achieve the right which is granted to them by law.
¥ - Both of these people have hit it head on... if the z64/v64
is illegal, because it defeats copy protect... but we are allowed
to copy our games (for archiving).... but Nintendo copy protects
the games... which makes it impossible to copy them, and still
play them because the machine to do that will always be
illegal... So it seems to me... that someone could easily SUE
nintendo for infringing on your right to make working backups of
your legally owned Nintendo Software.... It's just an idea..
:>
<EliteGamer>Does this right also include video games (along with
computer games)?
<IDSA>Yes.
<EliteGamer>What would a backup unit have to have, to be considered
legal? in other words, a n64 cart goes bad... you had a v64 and
backed it up... now you can still play it... you have protected
your investment... but because someone decided the v64 was
"...primarily designed or produced to circumvent copy
protection measures." it is "illegal" to protect
their invesment?
<IDSA>No,
it's not illegal to protect your investment so long as you do not
use an illegal device to make the copy.
<EliteGamer>Also along with that, are there any backup units that
are designed as of now (v64, z64, etc) that are LEGAL, because
they are not "...primarily designed or produced to
circumvent copy protection measures."?
<IDSA>Not
that I am aware of.
¥ - So it's legal to back it up...
but not with an illegal unit... but all units are illegal because
they bypass copy protects.. which have been put in place to keep
you from acomplishing your legal given rights... makes PERFECT
sence ;>
<EliteGamer>Are
there any known companies that have waived the rights to their
old games, and don't mind them being distributed?
<IDSA>Companies give
permission to individuals to use older software without entering
the usual licensing scenario. However, that decision is up to the
company and is evaluated on a case by case basis. I am not aware
of any company which has unilaterally decided not to retain
ownership and control of their rights. Since many of these
"classic" games are being reborn on new platforms and
for a whole new generation of gamers, it is logical that most
companies want to keep tight controls on their investments.
¥ - Again.. I think there is a good idea
here.. we need to get together.. and find some companies that
will sell off some of their old roms to us.. or donate them to
the public domain... or actually sell the rights to us...
<EliteGamer>One
of the big questions for people is, they have downloaded an
emulator, they have downloaded a ROM that they legally own a cart
to (even though the ROM didn't come from their cart perhaps) and
they play it on their laptop, or whatever. What kind of trouble
can they get in (if any)? or is the IDSA only after people
distributing the ROMs, and selling the ROMs, etc.
<IDSA>People who download
software, whether they legally own the game or not, are illegally
making a copy of that software and are thus breaking the law. Let
me answer your question with an often used analogy -- speeding.
You are traveling down the highway where the speed limit is 55
m.p.h. but you are going 60. You get pulled over by the police,
who give you a ticket. Despite your protests that everyone around
you was going 60 m.p.h., you still have to pay a fine for
breaking the law. Same thing with downloads. You are breaking the
law and if you are caught, you will be charged with committing a
crime. Infringing a copyright has a remedy of up to $100,000;
trademark violations, $250,000. With each download you are, at a
minimum, going to be found for one copyright and one trademark
violation.
More importantly, as a group of hard-core gamers who eagerly
await the latest software releases, you must realize that illegal
copying and distributing software hurts the industry as a whole,
as well as individual developers and publishers. In order to
protect the industry's infrastructure, creators of software need
to be rewarded for their efforts, or else who will be there to
create the next generation of software?
<CyberWarriorX> Another law that
should be changed. If you legally own an original copy, that
shouldn't prohibit you from playing a "copy". Also, i'm
not sure how this is in the states(or other countries for that
matter), but in Canada, if you did do 120 km/h in a 100 km/h
zone, and got a ticket, you could easily go and defeat it in
court. Bah... I also don't think it hurts the industry as much as
they think. They should really get their head out of the water
and breath the clean air for once. They're full biased opinions
and wrong assumptions. Not once in this interview, did the IDSA
representative mention any sort of compremisation. Only this
"down to anyone who's ever copied a game in their life! Even
if it's a backup copy". That kind of attitude will never
help their cause, nor will it ever bring some peace between
Companies and Software-pirates. This is my last pet-peeve of day
-> Which shrink did they have this woman programmed by? I
mean, she sounds like she's either some sort of robot, reads a
book full of every US law and regulation before she goes to bed
every night, or else, has somebody dictating the laws or
something of the kind.
<NAZ> Infringing a copyright has a remedy of up to
$100,000; trademark violations, $250,000... $350,000 for owning
your backup SMB from NES... wow that's cheap.. Is that the ISDA
sale price? and if i back-up roms, that's illegal.. even if i own
the boards? ... when i read roms they got to the pc to be reburn
back to chips... so that is illegal? ... thats messed up. The law
is too vague. it doesn't cover certain things, and anything
pretty much not covered is considered illegal.
¥ - I know some people who could easily be in the 1 billion
dollar mark... I myself have offloaded all my roms.. I don't play
them anyway.. I used to collect them... but I have been so busy
with bleem, the page, family and such.. there is no reason for me
to keep them, and with the public attention I get :>... I am
not saying anyone else should do that... if you play em.. keep
playing them.. it is unlikely they will concentrate on busting
one person, unless they run out of sites and illegal sales to
bust.. which is very unlikely...
<EliteGamer>People in emulation, seem to hate the IDSA, many think
you should attack "warez" more than emulation... I am
sure you are working on the piracy of PC games too, can you tell
us what the IDSA spends the majority of its resources on? (such
as 50/50% warez/emulation - or some other sort of breakdown)
<IDSA>The IDSA's online piracy program works on all different
types of pirate sites -- warez and games, emulation and ROMs,
download and linking sites, and others. We mainly
investigate sites that are sent to us through the anonymous leads
page (from our Website), sent to us by our members or found by
our own investigators. There is no exact percentage of
which sites we focus on and it changes weekly so I cannot give
you any sort of breakdown or stats.
I appreciate the opportunity to discuss with you these
important issues and I hope that my response answers your
questions. To the extent that you have other questions, or would
like to see additional comments, please let me know. For readers
who are concerned by piracy, both online as well as in the
traditional distribution chain, we have developed a page on our
Web site which allows people to provide (anonymously if they
wish) information on illegal software sites and distribution. We
encourage your readers and everyone who cares about the future of
this industry to use this page to report those that are stealing
software.
¥ - Well overall.. it is long... they didn't really answer a lot
of questions as STRAIGHT as I would have hoped.. and they have
good points.. mainly "stealing is stealing".... but a
couple other ones hidden in there too :> overall... nothing is
going to be done to stop the IDSA... they are making money off
the companies.. and the companies would do it themselves if the
IDSA didn't do it... (or someone else would).... I still don't
see RETROGAMING HURTING companies.. playing Frogger (atari)
doesn't affect the sales of Frogger3d... BUT that doesn't make it
right... anyways... hope you had as much fun as I did :>